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Logo of the title of the project: fit for purpose prosthetics. For is represented by the number four which in the center has a hand with half an arm that appear to be a prosthetic.

Country: Jordan, Uganda, United Kingdom

Fit-for-purpose, affordable body-powered prostheses

Fit-for-purpose, affordable body-powered prostheses is designing upper limb prostheses that are both low cost and fit for their purpose and circumstance. The project is funded through the Engineering and Physical Sciences Research Council (EPSRC) and National Institute for Health Research (NIHR) Global Challenges Research Fund.

A close up of an industrial machine leaving a dark pattern on a sheet of perspex/glass.

Country: United Kingdom

MakeSpace at HereEast

GDI hub has joined forces with the Surgical Robot Vision Lab and the Autonomous Manufacturing Lab to create a shared space that brings together a wealth of expertise as well as equipment, improving knowledge exchange and increasing collaboration opportunities.

Affordable powered mobility toy for young children, with panels for children to paint on and a simple seat design.

Country: India, Kenya

Powered mobility for young children everywhere

Young children everywhere need to be mobile - to be able to explore their world, make choices about what they want to do, who they want to play with, and where they want to go.

A picture of a computer model of a dynamic seat for children with severe movement disorders

Country: United Kingdom

Dynamic seating for children with severe movement disorders

GDI Hub is working with Designability to evaluate a new kind of seat that moves with the child and enables them to explore movement while they are seated and well supported

A workshop room showing a range of wheelchairs including a hand powered bike in the foreground.

Country: Global

Research, Evidence and Impact - as part of the AT2030 programme

The AT2030 Sub-Programme on “Research, evidence and impact” seeks to understand ‘what works’ and develop a framework for the innovations and policy interventions across the AT2030 programme.

Women standing and man in wheelchair using a mobile device next to an art sculpture

Disability Interactions (DIX) Manifesto

Disability Interaction (DIX) puts disability front and center in the design process, and in so doing aims to create accessible, creative new HCI solutions that will be better for everyone, including poor communities, which disabled people are more likely to be part of.

Country: United Kingdom

CROWDBOT: A crowd-aware shared-control wheelchair navigation system

CROWDBOT will enable mobile robots to navigate autonomously and assist humans in crowded areas, rather than simply stopping when the going gets tough.

Country: Indonesia, Sierra Leone

Community-led Solutions: Assistive Tech in informal settlements

Researchers from the Development Planning Unit at UCL, along with Leonard Cheshire, are working with the GDI Hub to undertake an exciting programme working with communities living in conditions of informality (often referred to as slums) in Freetown, Sierra Leone and Banjarmasin, Indonesia.

A busy street scene in India showing a broad range or motor and manually powered wheeled transport for disabled people

Country: India

Street Rehab in India

An EPSRC GCRF project the project tested a new methodology for creating accessible maps for fast changing cities like Delhi. Using embedded sensors attached to wheelchairs, we mapped accessible and difficult to access routes. Initially, the project also aimed to capture rehabilitation metrics whilst pushing a wheelchair beyond a clinical environment, but instead the community of wheelchair users we worked with preferred to use the tool as an advocacy tool.

A computer generated 3D model of a wheelchair on a blue chequered background.

Country: United Kingdom

Power-up! - Fuelling the next generation of assistive technologies

A research project to understand how and when manual wheelchair users need and use power assistance and to determine if fuel cell technology is suitable for the power requirements of assistive technology, specifically wheelchairs.

A computer-generated frame model of a right arm with thumb, index and second fingers extended. Multi-coloured triangles surround the design.

Country: United Kingdom

Body 2.0 - Extending ability through 3D printing technology

This project looked at identity and the changing perception of disabled people and disability. The primary focus was prosthetics and the use of new technologies including 3D printing to democratise prosthetics and allow individuals to customise their assistive devices in a timely and affordable way.

A female wheelchair user in dark clothes and beanie hat ascending a ramp from right to left in a sports hall.

Country: United Kingdom

ARCCS - Accessible Routes from Crowdsourced Cloud Services

Ongoing research where we have developed a new technique for wheelchair localisation and surface determination using a fusion of GPS/IMU information and machine learning. Data captured helps wheelchair users travel in a more effective ways and share data to demonstrate accessibility issues and encourage improvements.

Female in a wheelchair carrying a water bottle in an informal settlement. Kid walking in the back.

Country: Global

AT2030: Drive Availability and Affordability of Assistive Technology

To address the need gap and significantly scale up the provision of affordable and appropriate Assistive Technology, this sub-programme will test market shaping methodologies which include research, scoping, and future planning; the creation of market shaping tools; and pilot testing of market interventions. This sub-programme is led by the Clinton Health Access Initiative (CHAI).

Group photo of AT 2030 members

AT2030: Open Up Market Access

To align and consolidate global Assistive Technology efforts as well as to lay the foundations for systems-level change on a global scale this sub-programme will provide a set of global benchmarks and standards for Assistive Technology. The sub-programme will develop models of integrated Assistive Technology service provision, including screening and training tools; develop procurement tools; as well as a mobile tool to identify population needs for Assistive Technology. This programme is being co-led by WHO, UNICEF, and the London School of Hygiene and Tropical Medicine.

A wheelchair user facing away from camera at a bright yellow table full of art supplies, the floor is orange/red chequered pattern and there are two other people at the table. It looks like a classroom.

Country: Kenya

AT2030: Assistive Technology Scoping Exercise

Funded by UK AID this focused on mapping and analysis of the innovation landscape around Assistive Technology globally with a focus on low and middle-income countries to highlight potential market failures and to scope out possible solutions.

Sculpture of a giant character on top of a space hopper with wheelchair users interacting with the sculpture via their mobile phone

Country: United Kingdom

Disability Interactions in Digital Games: Workshop at CHI Play 2019

We are very keen to have a mixture of academic and non-academic papers at this workshop therefore, we would like to invite additional contributions in the format of a social paper OR a standard 4-page CHI extended abstract. Social papers are maximum one page in length and act as a CV for networking. These can be submitted by anyone interested in the area of accessibility and gaming. We have extended the deadline to the 1st of October.

An image of the Brain.

Country: United Kingdom

Artificial Intelligence for Mental Wellbeing Monitoring

The aim of this project to build new low-cost approaches to more reliable mental wellbeing measurements using mobile sensing technology, supporting unconstrained and potentially a variety of everyday situations.

Audience sitting down at the WHO conference room

Country: Switzerland

GReAT Summit Summary

On the 22nd and 23rd of August 2019 several members of GDI Hub were invited to Geneva to take part in the consultation for the Global Report on Assistive Technology (GReAT) organized by the WHO. The scope of the consultation was to bring together academics, practitioners, policy makers, and assistive technology users from different countries in the world to help shape the content for the Global Report on Assistive Technology that will be published by 2021.

Giulia presenting in a lecture room. Screen shows projection of a PPT presentation

Country: Italy

AAATE Conference Summary

The Association for the Advancement of Assistive Technology in Europe held its annual conference, this year with a focus on Global Challenges in Assistive Technology, in Bologna (Italy) between the 27th and the 30th of August. Researchers from GDI Hub and partner organizations including the Clinton Health Access Initiative and ATscale organised a special session focused on sharing the work carried out so far as part of the AT2030 programme.

Our Director Vicki Austin speaking in Paris

Country: France

Paris 2024 - the first Innovation Games?

Paris 2024, Disability Innovation, GDI Hub, London 2012

Iain McKinnon with three female colleagues from BPA and British Embassy posing for a photo in front of a large bright window.

Country: Japan

Tokyo 2020 - Inclusive Design Advice

GDI Hub share their knowledge and experience including helping the British Paralympic Association (BPA) with their base camp preparations for Tokyo 2020.

Colour Image of Iain McKinnon

Country: Georgia, Philippines

Asian Development Bank - Inclusive Tourism 

GDI Hub provide inclusive design advice to Asian Development Bank (ADB), aiming to address accessible tourism in Georgia

Iain McKinnon addresses a crowded seminar room in the background there are 3 banners promoting sport and creativity.

Country: Japan

Tokyo 2020 - Knowledge Exchange

In July 2018, the GDI Hub team were invited to Tokyo by the British Embassy and British Council to share our knowledge and experience from the London 2012 Paralympic Games and subsequent Paralympic Legacy programme.

An ugandan boy in a full classroom raises his hand to ask something to teacher.

Country: Uganda

Inclusive Education in Uganda: The Impact of Assistive Technology

The project focuses on the impact of assistive technology and accessible learning materials in promoting participation of children with disabilities in Uganda. This project aims to provide support to overcome barriers to education through assistive technology and to develop the evidence base for how technology helps inclusion in the classroom.