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United Kingdom

Dr Dilisha Patel teaching the Disability, Design & Innovation MSc. She’s looking at a presentation on a large digital screen in a full classroom.
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United Kingdom

MSc Disability, Design and Innovation at UCL

We're looking for the next generation of pioneers in this groundbreaking field.

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A photograph of Andreas presenting, stood next to a projected screen
United Kingdom

Exploring virtual reality solutions to help patients with dystonia

Dystonia is a neurological movement disorder that causes uncontrollable muscle spasms. This is an under-researched area of medicine, and dystonia patients respond to different treatments to varying degrees. PhD student Andreas Polydorides is exploring how virtual reality (VR) might be able to help dystonia patients.

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An image of PAT board
United Kingdom

Measuring ultrasound waves to improve touch technology

With the escalating digitisation of the world around us, touchscreens are increasingly replacing buttons and other functional devices that are easy to feel. But touchscreens are not accessible for visually impaired people. PhD student Zak Morgan is measuring ultrasound waves, which will eventually feed into improving technologies that rely on touch.

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Photographs showing a persons face under infrared imaging are displayed
United Kingdom

Measuring physiological signals using contactless thermal infrared imaging

Wearable technology that can take various physiological measurements from the human body is well established. However, for long term use this technology can be obtrusive, it can give inaccurate readings, and it is not suitable for use by people with certain disabilities. PhD student Jitesh Joshi is exploring and improving a contactless way of measuring physiological signals that will help to solve these issues.

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A blind individual touching the Queen Elizabeth Olympic Park tactile map
United Kingdom

Designing technology for blind and visually impaired people to share outdoor experiences

Research and assistive technology for blind and partially sighted people often focuses on built environment access, or helping people navigate from one place to another. Yet there is little information or assistance in relation to open spaces and free leisure experiences individuals might want to have. PhD student Maryam Bandukda has developed a framework and a digital platform to help solve this problem.

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Poster of the event, which reads: Inclusive Design Challenge 1.0 - 6th - 20th June, 2022 - Design solutions for improving access to the Queen Elizabeth Olympic Park for blind and partially sighted people.
United Kingdom

Access to open spaces for blind and partially sighted people

One of the first Spark Innovation activities is an Inclusive Design Challenge, inviting young innovators to design solutions for improving access to the Queen Elizabeth Olympic Park for blind and partially sited people. The event takes place between 6–20 of June, 2022.

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Sarah Anton and Shadrek Ndlovu smiling and weaving on a loom
Malawi | South Africa | United Kingdom | Botswana

Inclusive arts and crafts design: empowering people with disability to contribute to their community in Southern Africa

The aim of the network proposal was to raise awareness within the communities of Southern Africa of the value of their cultural heritage and provide insights into how these may be expressed through inclusive crafts, leading to sustainable economic development.

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An image of a dancer, who is holding a position across a white background, with colour triangles decoratively placed around the figure. Text reads Disability Innovation isn't just science, it's art too
United Kingdom

Calling all Disabled Peoples Organisations for an exciting new arts project: ACTOR

Arts Collaboration Opportunities in Teaching and Research (ACTOR). ACTOR adopts an approach that brings play, exploration, and creativity together, using workshops and other interactive designs to engage and share and communicate experiences.

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12-step London 2012 Disability Inclusion Model: Graphic text includes the following 12 steps positioned in a square shape around the GDI Hub logo. 1. community leaders articulation of needs and priorities, 2. P/political leadership, 3. Clear mission and joint objective setting, 4. Time limited action, 5. Governance by disabled people and community leaders, 6. Diverse partnerships where everyone can drive change, 7. Expert technical assistance and mainstreamed training, 8. Resources, resourcefulness and tools, 9. Inclusive innovation encouraged, 10. Good enough data, scrutiny and progress management, 11. Culture of excellence (beyond contractual compliance) & consequences of failure (to try), 12. Reflection and recognition of success
United Kingdom

“This Is the Story of Community Leadership with Political Backing. (PM1)”.

“This Is the Story of Community Leadership with Political Backing. (PM1)”. Critical Junctures in Paralympic Legacy: Framing the London 2012 Disability Inclusion Model for New Global Challenges.

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A blind individual touching the Queen Elizabeth Olympic Park tactile map
United Kingdom

PhD Research: Designing technologies to support open space leisure experiences of blind and partially sighted people

There is huge potential for mobile technology to improve blind and partially sighted people's experience of parks and open spaces and enable them to share these experiences with others. We are creating an accessible crowdsourced mapping system for BPSP to contribute their experience of visiting a park or open space and share these experiences in the forms of textual information, photos, sound bites, and videos to enable other people to enjoy these experiences anywhere in the world.

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Render of Tacilia, which is a voice controlled interactive tactile display composed of reconfigurable pins which can present multiple lines of braille and tactile images.
India | United Kingdom

Tacilia – A Voice Controlled Tactile User Interface for Blind and Partially Sighted Learners

Tacilia is a Voice Controlled Tactile User Interface for Blind Learners which is based on a novel shape changing material technology and an advanced speech recognition AI.

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United Kingdom

PhD Research: Technology Supported Capturing and Sharing of Multifaceted Running Experience

Running is not only about distance or speed but more a dynamic experiential journey in which emotions and subjective feelings play vital roles in constructing the runners’ experience. This research investigates how technology could support runners with the capturing and sharing of such experiential aspects of running experience beyond the running performance that current mainstream technologies provide.

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A graphic detailing step by step smart liner techniques
United Kingdom

Smart Prosthetic Liners

This current work looks to develop these capabilities in soft material technology, with: the development of a printable nanocomposite stretch sensor system; a low-cost digital method for casting bespoke prosthetic liners; a liner with an embedded stretch sensor for growth / volume tracking; a model liner with an embedded active cooling system.

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United Kingdom

Mapping Multisensory Experiences at the Queen Elizabeth Olympic Park

The London 2012 Olympic and Paralympic Games were hosted at the Queen Elizabeth Olympic Park (QEOP) with the view of creating a dynamic new heart of east London. The park was designed to continue the legacy of the Paralympic Games and to create a diverse and inclusive space for all.

Our project contributes to this vision by (i) engaging the disabled community of east London in a conversation about their experiences and perceptions of the QEOP and then (ii) co-creating a multisensory representation of the experience of blind people as a reminder of diversity and inclusion at the park.

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United Kingdom

PhD Research: Make It Visible - using 3D imaging and printing from microscopic

PhD student Kate Burton​ is conducting research on using 3D imaging and printing from microscopic images to provide tactile representations for visually impaired people. The aim is to take the world seen through a microscope and make it accessible to those with visual impairments​ using tactile 3D printed models​.

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India | United Kingdom

PhD Research: Erasable Tactile Doodling - Toodleoo

Designing a new way to produce erasable tactile drawings and graphics to present visualisations to blind and partially sighted students and professionals. The project uses smart materials and research on ways to make them operational. The final output will be particularly useful to understand STEM subjects and to express and communicate ideas and creativity.

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An image of the Brain.
United Kingdom

Artificial Intelligence for Mental Wellbeing Monitoring

The aim of this project to build new low-cost approaches to more reliable mental wellbeing measurements using mobile sensing technology, supporting unconstrained and potentially a variety of everyday situations.

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Sculpture of a giant character on top of a space hopper with wheelchair users interacting with the sculpture via their mobile phone
United Kingdom

Disability Interactions in Digital Games: Workshop at CHI Play 2019

We are very keen to have a mixture of academic and non-academic papers at this workshop therefore, we would like to invite additional contributions in the format of a social paper OR a standard 4-page CHI extended abstract. Social papers are maximum one page in length and act as a CV for networking. These can be submitted by anyone interested in the area of accessibility and gaming. We have extended the deadline to the 1st of October.

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MSc student in a wheelchair in front of the workshop in the UCL building at Here East.
United Kingdom

Snowdon Masters Scholarships

This programme is now managed by the Snowdon Trust.

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A female wheelchair user in dark clothes and beanie hat ascending a ramp from right to left in a sports hall.
United Kingdom

ARCCS - Accessible Routes from Crowdsourced Cloud Services

Ongoing research where we have developed a new technique for wheelchair localisation and surface determination using a fusion of GPS/IMU information and machine learning. Data captured helps wheelchair users travel in a more effective ways and share data to demonstrate accessibility issues and encourage improvements.

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A computer-generated frame model of a right arm with thumb, index and second fingers extended. Multi-coloured triangles surround the design.
United Kingdom

Body 2.0 - Extending ability through 3D printing technology

This project looked at identity and the changing perception of disabled people and disability. The primary focus was prosthetics and the use of new technologies including 3D printing to democratise prosthetics and allow individuals to customise their assistive devices in a timely and affordable way.

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A computer generated 3D model of a wheelchair on a blue chequered background.
United Kingdom

Power-up! - Fuelling the next generation of assistive technologies

A research project to understand how and when manual wheelchair users need and use power assistance and to determine if fuel cell technology is suitable for the power requirements of assistive technology, specifically wheelchairs.

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United Kingdom

CROWDBOT: A crowd-aware shared-control wheelchair navigation system

CROWDBOT will enable mobile robots to navigate autonomously and assist humans in crowded areas, rather than simply stopping when the going gets tough.

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A picture of a computer model of a dynamic seat for children with severe movement disorders
United Kingdom

Dynamic seating for children with severe movement disorders

GDI Hub is working with Designability to evaluate a new kind of seat that moves with the child and enables them to explore movement while they are seated and well supported

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A close up of an industrial machine leaving a dark pattern on a sheet of perspex/glass.
United Kingdom

MakeSpace at HereEast

GDI hub has joined forces with the Surgical Robot Vision Lab and the Autonomous Manufacturing Lab to create a shared space that brings together a wealth of expertise as well as equipment, improving knowledge exchange and increasing collaboration opportunities.

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Logo of the title of the project: fit for purpose prosthetics. For is represented by the number four which in the center has a hand with half an arm that appear to be a prosthetic.
Jordan | Uganda | United Kingdom

Fit-for-purpose, affordable body-powered prostheses

Fit-for-purpose, affordable body-powered prostheses is designing upper limb prostheses that are both low cost and fit for their purpose and circumstance. The project is funded through the Engineering and Physical Sciences Research Council (EPSRC) and National Institute for Health Research (NIHR) Global Challenges Research Fund.

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photo of team smiling next to a GDI hub banner
India | United Kingdom

Enable Makeathon 2.0

Partnering with UCL and the International Committee of the Red Cross, the GDI Hub hosted the Enable Makeathon 2.0 in London. Five teams were selected to come to London to further develop their disability innovation ideas into new products and services over the course of a 16-day intensive ‘bootcamp’.

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